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4TH THEME WORKSHOPS

As part of the XXVth GMPCA Colloquium, the members of the scientific committee for theme 4 "From vestige to digital landscape: Articulating modeling, computational analysis, simulation and (geo)visualization within an interdisciplinary and reproducible scientific framework" are offering three parallel practical workshops on Monday April 14 from 5pm to 8pm:

Workshop 1: Introduction to mapping & CIDOC CRM practice

From data to its documentation for various uses (archiving, conservation, dissemination, sharing, reuse, etc.), practices within communities are heterogeneous. The “Introduction to CIDOC CRM mapping and practice” workshop aims to raise awareness of methods for meeting the main recommendations associated with international standards, particularly in the field of archaeology. In this workshop, the aim is to understand what metadata and ontologies are dedicated to the field, and to make archaeological data mining systems accessible.
The detailed program of the workshop will be built according to the profiles of registered participants.

Prerequisites: a computer with drawio and GraphDB and an internet connection are recommended, but it is possible to attend the workshop without these prerequisites.

Workshop 2: Literate programming and writing reproducible documents

Literate programming is based on writing computer programs according to human logic and in a natural language (for example, French or English), within which fragments of code are interspersed. This paradigm was introduced by Donald Knuth (1984, 1992) with the aim of letting developers write following their train of thought rather than the structuring imposed by the computer. In a research context, this approach offers many advantages, particularly in terms of reproducibility and transparency.
The workshop will introduce the writing of research documents (articles, reports, books, etc.) using a literate programming method. This will be a practical workshop, designed to help participants get to grips with the Quarto software.
Participants are encouraged to bring their data.

Prerequisites: R (or Python) beginner, a computer with R and RStudio installed (latest version).

Workshop 3: Raising awareness of multi-agent simulation, a socio-technical device with explanatory and predictive scope for archaeology: why? and how?

In this awareness-raising workshop led by archaeologists and geographers, we will present and discuss several multi-agent simulation models from the literature. We'll start by introducing and demonstrating some simple but essential simulation models (Schelling, Sugarscape, etc.) for their ability to illustrate the explanatory and predictive value of simulation in a simple and very concrete way. We will then present a few simulation models more relevant to our archaeology and geography themes.
Based on principles of sharing and reproducibility, this immersion in practices will enable us to unravel the mechanics of the modeling process, whose inter-disciplinary nature is both the challenge and the result of an approach combining thematic and epistemic questioning. This 2h45 workshop is designed to be interactive, with some hands-on time, so we'll be happy to answer any questions participants may have.

Prerequisites: a computer with Netlogo pre-installed and a little curiosity.

Register

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