4TH THEME WORKSHOPSAs part of the XXVth GMPCA Colloquium, the members of the scientific committee for theme 4 "From vestige to digital landscape: Articulating modeling, computational analysis, simulation and (geo)visualization within an interdisciplinary and reproducible scientific framework" are offering three parallel practical workshops on Monday April 14 from 5pm to 8pm:
From data to its documentation for various uses (archiving, conservation, dissemination, sharing, reuse, etc.), practices within communities are heterogeneous. The “Introduction to CIDOC CRM mapping and practice” workshop aims to raise awareness of methods for meeting the main recommendations associated with international standards, particularly in the field of archaeology. In this workshop, the aim is to understand what metadata and ontologies are dedicated to the field, and to make archaeological data mining systems accessible. Prerequisites: a computer with drawio and GraphDB and an internet connection are recommended, but it is possible to attend the workshop without these prerequisites. Workshop 2: Literate programming and writing reproducible documentsLiterate programming is based on writing computer programs according to human logic and in a natural language (for example, French or English), within which fragments of code are interspersed. This paradigm was introduced by Donald Knuth (1984, 1992) with the aim of letting developers write following their train of thought rather than the structuring imposed by the computer. In a research context, this approach offers many advantages, particularly in terms of reproducibility and transparency. Prerequisites: R (or Python) beginner, a computer with R and RStudio installed (latest version). Workshop 3: Raising awareness of multi-agent simulation, a socio-technical device with explanatory and predictive scope for archaeology: why? and how?In this awareness-raising workshop led by archaeologists and geographers, we will present and discuss several multi-agent simulation models from the literature. We'll start by introducing and demonstrating some simple but essential simulation models (Schelling, Sugarscape, etc.) for their ability to illustrate the explanatory and predictive value of simulation in a simple and very concrete way. We will then present a few simulation models more relevant to our archaeology and geography themes. |
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